🧠 200IQ

🚀 N-Back Defender  |  🧠 NeuroFlow  |  📝 IQ Test  |  🐺 Classic
🔥 Streak: 0
⚡ XP: 0
🏆 Novice
🌍 World: 1
⬆️ / SPACE = Jump (position match)  |  X / J = Attack (audio match)  |  ENTER = Start

🌍 World Select

How It Works

Brain Runner turns dual n-back into a platformer. As you run, a mini-grid and letter appear every few seconds (the n-back stimulus).

Position matches n-back ago → JUMP to clear a gap or grab coins above.
Letter matches n-back ago → ATTACK to smash through a block or enemy.
Both match → SUPER MOVE (automatic combo, big points).
No match → just run. Pressing a button when there's no match = stumble and lose speed.

Your n-back level IS your world. Master World 1 (2-back) → unlock World 2 (3-back) → onward to Pentamind Champion.

Game-Specific Drills

Targeted exercises that bridge working memory to each Mind Sports Olympiad game.

♟️
Chess Pattern Flash
Memorize positions, answer questions
🃏
Poker Odds
Estimate equity under pressure
Go Territory
Evaluate area control
🎲
Pip Counter
Backgammon arithmetic speed

Mind Sports Olympiad — Game Guide

100+ competitions. The Pentamind Championship crowns the best all-round player. Top 5 scores across different games.

♟️

Chess

  • Visuospatial WM for holding positions
  • Calculation depth = WM capacity
  • Pattern recognition (10K+ chunks)
  • Premier event (1.08x Pentamind)
lichess.orgchess.com

Go

  • Global pattern recognition
  • Spatial WM for territory/influence
  • Intuition (right hemisphere)
  • Premier event (1.08x Pentamind)
OGSKGS
🃏

Poker

  • Probabilistic reasoning
  • WM: odds + ranges + stack sizes
  • Emotional regulation (tilt)
  • Amateur Poker World Championship
PokerStarsGTO Wizard
🎲

Backgammon

  • 36 dice combos probability
  • Pip counting under pressure
  • Race vs prime vs blitz strategy
  • Premier event (1.08x Pentamind)
Backgammon GalaxyXG Mobile

Othello

  • Edge/corner spatial control
  • Cascade calculation
  • Mobility vs stability tradeoffs
  • Good Pentamind diversifier
eOthello
🔷

Hex

  • Path visualization
  • Virtual connections
  • Connection Games category
BGALittleGolem

🏅 Pentamind Strategy

Master 2 premier events (1.08x) + 1-2 card games + 1-2 accessible games. Need 5 different games, max 3 from one category, at least 2 long events.

Your Progress

🏆 Novice

XP: 0 | Next: 100

📈 Run History (last 30)

Each bar = score from one run

📊 Stats

🧠 MSO Readiness

💾 Data

The Science Behind 200IQ

🔬 Dual N-Back: The Evidence

What's solid: Near transfer to WM capacity. Adaptive difficulty is crucial. Dose-response: more training = more gains. Effects across age groups including ADHD.

What's debated: Far transfer to fluid intelligence: ~50% of studies positive, ~50% null. Effect sizes modest (d ≈ 0.2-0.4). Active controls reduce the effect.

Jaeggi et al. (2008) — "Improving fluid intelligence with training on working memory." PNAS. The landmark study.
Nature Scientific Reports (2021) — Dual n-back shows superior transfer vs method of loci.
Frontiers in Human Neuroscience (2025) — N-back as gold standard WM training paradigm.

🎮 Why a Game Instead of a Grid?

The biggest problem with n-back training isn't the training — it's that people quit. Adherence to boring protocols is terrible. By embedding n-back into genuinely engaging gameplay, we solve the #1 failure mode: dropout.

The n-back task is identical — same dual-channel stimuli, same adaptive difficulty, same match/no-match decisions. But the consequence of your decision is a character jumping, attacking, collecting coins, and progressing through worlds. Your dopamine system engages with the game while your prefrontal cortex trains on the n-back.

This isn't just gamification (points and badges). The n-back IS the game mechanic. You can't play without doing the cognitive work.

🌉 WM → Game Performance

Working memory is the shared bottleneck: Chess (calculation depth), Go (whole-board evaluation), Poker (multi-tracking odds/ranges/reads), Backgammon (pip counting under pressure).

Burgoyne et al. (2016) — Chess involves WM, fluid intelligence, and concentration.
Go and the Brain (2025, PMC) — Go training enhances executive functions and visuospatial reasoning.

📋 Optimal Protocol

20-25 min/day, 5 days/week, 8+ weeks. Combine with actual game practice. Sleep consolidates gains.

⚠️ Honest Limits

Won't add 20 IQ points. Won't replace deliberate practice. Transfer effects are modest. But it raises your cognitive ceiling and — critically — you'll actually stick with it because it's a game.